#DevLearn session: Kelly and Rimmer:The impact of wearable technology on performance support

Two hot topics covered in one session. Wearable devices and performance support. David gave a whole bunch of examples with the warning, this is happening today, make sure that you are aware of it. It will come fast and will change our world, start preparing. David has a page with all the details and more. My notes:


#DevLearn: Lisa Minogue: What organizations can learn from the MOOC experience

She presented lessons learned from MOOCs that can be applied to corporate learning. One of the most interesting ideas is to reuse MOOCS content and wrap your corporate context around them. Here are my notes:


#Devlearn Graig Weiss: top 10 authoring tools

Graig’s overview of the authoring landscape, trends and his top10. Unfortunately Easygenerator did not make his top 10, but you can check us out yourself. Despite that still a great and informative session. He does know the whole landscape.


#Devlearn keynote: Beau Lotto. How perception shapes the universe of the mind

The opening keynote of day two of DevLearn. Beau Lotto is a neuroscientist. He explained to us how the brains works and how assumptions will determine what we see or hear. Conclusion: Based on how the brain works the only way to really learn is through play!


#Devlearn Session report: Trends leading to the end of the LMS

This was my own session. I had a DL14-badge-speaking_350great attendance and I enjoyed giving it. I discussed trends that I see in eLearning that will rock our world. The disappearance of the LMS will just be one of the consequences. The way we create content, the content itself, the way we deliver it, the way we organize it, all this will change rapidly and fundamentally. My presentation is in the conference app for download, but it mainly contains images and a video. Therefore we created a white paper with much more detailed information. You can download the white paper at https://www.easygenerator.com/13-trends-leading-end-lms/




#DevLearn session report: Learning and performance ecosystems

A presentation by Marc Rosenberg and Steve Foreman on ecosystems. It gives a nice overview of the components and it is a prelude to a Whitepaper by the guild that is due in November.


#DevLearn 2014 Keynote: Science Literacy and the future of work. Neil deGrasse Tyson

The opening Keynote. Devlearn theme is exploring the new learning universe. Neill deGrasse Tyson is a scientist and he gave a great keynote. His message is quite simple we need people who can solve problems and innovate. Our educational system (he was speaking mostly on the USA) is not focussed on that at all. It is not about gaining knowledge but about learning how to think. I created a small mind map with some of his quotes.


#Devlearn 2014 Knowledge management morning buzz session

An interesting discussion about knowledge management. Key outcome as an organization you can’t manage knowledge but you can facilitate this. Even a bit stronger without facilitating: curation, offering a structure like a taxonomy, having a tool as central place it will not work. Here are my notes.


DevLearn 2014: The dead of the corporate LMS and WYSIWYG authoring?

DL14-badge-speaking_350DevLearn 2014 is approaching. Just three weeks and it will start. I have the honor of doing two sessions at DevLearn. One concurrent session about “Trends Leading to the End of the LMS” and one morning buzz session called  “The Death of WYSIWYG Authoring?”

Does this mean that I foresee doom for the eLearning industry? No it doesn’t. It means that we are in a period of fundamental changes. All changes will offer new opportunities, but will also make some victims. And I believe that the LMS and WYSIWYG authoring will be among the victims.

Session 206: Trends Leading to the End of the LMS (Wednesday October 29, 1.15 pm.)

There are many changes going on. They will lead to a lot of changes in our industry. In this presentation I will focus on why the corporate LMS is something from the past. The trends that I will be talking about are:

  1. The learner is taking control:
  • Self-directed learning
  • Personalization
  • Adaptive learning
  • Anywhere, anytime, any device
  • On demand
  1. Learning is moving to the business:
  • Informal learning, working smarter
  • Mapping learning goals to business goals
  • 70:20:10
  • Integration with performance support
  • Return on investment
  • Moocs
  • New Content
  • Curation

My presentation will be available for download at the conference website and app. But it mainly contains images and video. I will create a white paper with the full text. It will be available for download on the easygenerator website. You can also drop me a mail at k.spiro@easygenerator.com and I will send it to you after the conference.

MB29—The Death of WYSIWYG Authoring (Friday October 31. 7.15 am.)

I was really inspired by this years MlearnCon keynote Karen McGrane called “Content in a Zombie apocalypse”. She convinced me that we should move from WYSIWYG authoring to WYSIWYM authoring. At easygenerator we are in the middle of this transformation. Our old Windows based system uses WYSIWYG, the new web based authoring tool uses WYSIWYM. We should move to WYSIWYM because with responsive publications and the wide range of devices people are using you simply don’t know what your publication will look like. On top of that new devices are appearing (wearable’s like the smart watch and smart glasses) making this even more an issue. But if we ask users of the ‘old’ Windows edition what they like most about it they will very often answer the “WYSIWYG interface”. So this raises a whole bunch of questions:

  • Is WYSIWYG dead?
  • IS WYSIWYM the future
  • Should we offer both or maybe create a mix?
  • What does this mean for design

And much more. I hope to discuss these questions in this morning buzz session. 7.15 so bring your coffee.

As always I will try to post as many session reports as I can, so there will be much more about DevLearn on this blog.

A How to Guide on the Principles of the #elearningmanifesto: # 5 Provide realistic practice


150x150xSerious-eLearning-Signatory-line5-150x150.png.pagespeed.ic.DXeP5kemTe (1)This is Principle 5 of the manifesto: “We will provide learners sufficient levels of realistic practice; for example, simulations, scenario-based decision making, case-based evaluations, and authentic exercises.”

My response to this is, of course we do this. The underlying reason is simple. We should place the learner and the work context central to the learning, instead of giving the content the lead role.

Connecting to the Workplace
Currently, the biggest eLearning trend is connecting eLearning to the workplace. This leads to other learning experiences than only courses. eLearning continues to move into the area of ePerformance more and more, and it also integrates with knowledge management (curation for example). The goal is to support the learner (employee) during his moment of learning need on-the-job which lessens the focus on courses than previously. If you  decide to create a course, it must be ‘learner centric’ and not ‘content centric’, Simply put it is not about the topic you want to cover, but what the learner needs to do with the content  and how he can apply it in his work. The simplest way to make this happen is to use real life situations as the foundation for eLearning modules. There are plenty of options available: Simulations, scenario based, case based and authentic exercises. I will discuss each of them in this post.

A simulation tries to recreate a real world process in such a way that the learner can take part in that process and learn from it. The ‘process simulation’ often comes in the form of an animation that places the learner in the ‘story’ or process. In order to complete the process, the learner must learn along the way, so additional information can be presented at the moment of need. Presenting information in the context of this process motivates the learner to read and learn the information much more than if you just presented it as an old fashion course. The problem with simulations is that they are often animated, cartoon like, but at the same time they need to be realistic enough to engage the learner. In my experience, only hand crafted simulations are engaging enough, while many simulations created with default tools are not attractive enough.

Here is a well done animated example of a simulation about collecting evidence at the site of an accident.

Scenario-based and Case-based Learning
From my perspective, scenario-based and case-based learning are more or less the same. In both cases you create a story that the learner  goes through. A difference between a case and a scenario is that with a case the learner needs to find information to come to a solution and in a scenario the learner often has to find the correct ‘golden’ path to get  to a solution. Case based tends to be a bit more complicated because the learner has  to gather information which  influences the  outcome. But if you look at examples of both types of learning, they very often are very much alike. The learner is in a situation and given several different choices where he needs to choose one, and based on the  choice he move ahead to the next situation and so on.

I’d welcome additional input and insight into the difference. If someone can explain it  in a better way, please let me know!

Scenario or case-based learning is a very effective way of creating learning experiences that come from a realistic situation, instead of focusing on content. And it is much easier to create these learning experiences than a simulation. A story told with images and text (or a self-made video) is easy to create and powerful for learners – we should use it more often!

I found the rules listed below on how to develop good case based learning from Clyde Freeman Herreid. Good case-based learning:

  1. Tells a story.
  2. Focuses on an interest-arousing issue.
  3. Is set in the past five years
  4. Creates empathy with the central characters.
  5. Includes quotations. There is no better way to understand a situation and to gain empathy for the characters
  6. Is relevant to the reader.
  7. Must have pedagogic utility.
  8. Is conflict provoking.
  9. Is decision forcing.
  10. Has generality.
  11. Is short.

(I found this list at the site of the Queens University )

Another great thing about these learning approaches is that someone from the workplace (not an eLearning specialist) is able to create such stories. The technique and didactics are simple, yet very effective.

Authentic exercises
If you decide not to tell a story through a case-based or scenario-based exercise, and want to put the content more in the lead, at least provide examples and exercises that are realistic and recognizable by the learner. This is the least you should do.

See the first post on this topic for the goals and other posts on the serious eLearning manifesto


Get every new post delivered to your Inbox.

Join 1,079 other followers